Gathering Production Secondary. Allied races. Useful macros What are addons? More WoW info. Events Ongoing Seasonal Micro-holidays World. Instances Raids Scenarios Sanctuaries Worlds. Movie info. Explore Wikis Community Central. Register Don't have an account? Edit this page. History Talk 6. Universal Conquest Wiki. Blizzard hit gold with this game, still releasing expansions 12 years on. However, even WoW puts in sexy armour now and then. While it could have been seen as comedic back in the outdate graphical style, WoW included plenty of loincloth and bikini armour sets.
While it can be argued that there are plenty of revealing male armour sets, the representation of women in WoW translates into their trailers and even their movie. Scantily clad lady characters against heavy armoured or pelted up characters of the male variety is a hard sell.
It is hard to even shout this game down with the size of its fan base, cosplayers dressing as the half-naked characters and the power of Blizzard. Fighting games are known for having plenty of scantily clad ladies, misrepresenting their profession or personality. Mika from Street Fighter has become a huge subject of debate recently, and duly so! While she does come from an organization of other similarly dressed women, R.
Mika takes center stage. Any movement from R. Mika would lead to something slipping. Street Fighter is full of grapplers, throwers, and fast movements, so it is just bound to happen. Soul Calibur started off tame like many games back in the good ol days, but even then Ivy wore straps due to her dominatrix design.
As the years went on and surgery improved, so did her bust size, becoming much larger than her head in Soul Calibur 4. Her dominatrix design kind of fell to the wayside as she was mostly depicted as a sex object than a strong woman.
Ivy fell victim to even more pandering, as her imagery was used in pin-ups, advertisements, and the obvious rule34 of the internet. Thankfully the developers saw the error of their design, in making a sex object and not a fighter, and changed her outfit and bust size accordingly. Now we move onto a franchise that has been pretty good when it comes to women in their games and their outfits. There has been plenty of flesh shown by both genders, while not really going over the top — bar Cindy in the newest release.
Housing a silent personality, one that likes to scold and speak straight to the point, her outfit did little to add to her character. Mostly comprising of straps of armour, Fran wore lacy lingerie and metal plates.
To top it off she also wore stilettos. I can understand the dress code if she was a dancer or still living with her kin, but she has spent enough time away and in the skies. She would be incredibly cold in this outfit, along with the problems with repairing airships that comes with exposed skin. Known mostly for her appearance in Marvel Vs.
Capcom , Felicia actually came from a lesser known fighting game by the name of Darkstalkers. In both appearances, Felicia has the same outfit: fur straps that cover her and make lines across her curves. Along with her other catgirls, she had the least amount of clothing or fur. Her attitude is normally upbeat, somewhat childish, with dreams of becoming a musical star. The following tables provide detailed numbers for the effects of different levels of Armor Penetration Rating ArP in the case where a level 80 physical damage class attacks a level 83 raid boss with a given level of armor.
ArP experiences diminishing returns for target armor lower than 8, armor. Note: Due to various changes to armor penetration rating, these tables are outdated. The percent reduction and effective armor values are both correct; however, the armor penetration rating column uses the outdated Since some talents operate on percentages such as Mace Specialization , they operate onto the already existing modifiers. Instead of ignoring armor from the base value of the target immediately, it takes into account the effects of Sunder Armor , Expose Armor , Faerie Fire , Curse of Weakness , Sting , and Acid Spit and then does a post operation of the value when it calculates mace specialization and piercing shots.
In addition, what this entails for percentage based ArP is that the higher the armor the greater the ArP raw value and the lesser the armor the less ArP raw value. That is to say, percentage based ArP suffers diminishing returns for heavily sundered units in terms of raw ArP value, especially for those with very low armor value. Now everything operates in percentages and stacks additively in two categories: Debuffs and personal Armor Penetration.
The two categories stack multiplicatively with each other. Armor penetration will increase non- Bleed physical damage by a percentage significant for virtually every target, however, for lightly armored targets it is less effective in the damage it provides. From the perspective of a warrior, because armor penetration increases damage, he will get a moderate gain in rage generation as a result of higher armor penetration.
Also, armor penetration causes the warrior to increase Execute damage. Opportunistically, from a PvP point of view, a warrior may apply fewer stacks of Sunder Armor , assuming they have a higher armor pen than usual, because they have a head start on armor ignored. Or they may choose to boost the sustained damage further by a significant percentage by applying more stacks.
To effectively neutralize or counter the effectiveness of armor penetration one could simply increase their armor value in combat time with drinking potions such as [ Indestructible Potion ] , changing to Bear Form or Moonkin Form , equipping a Shield , dropping a Stoneskin Totem , casting Inner Fire or Devotion Aura , or speccing in Toughness and Thick Hide.
You can also enchant your gear with armor. For example: [ Enchant Cloak - Mighty Armor ] to counter armor pen. In short, armor penetration is really only countered by more armor.
So, we decided on a system where there is a cap on how much armor the Armor Penetration Rating can be applied to. So, the first X armor on the target is reduced by the percentage listed in the Armor Penetration Rating tooltip, and all armor past that X is unaffected. Another way of understanding that is we multiply the percentage in the tooltip times the minimum of the two values: the cap, and the amount of armor on the target after all other modifiers.
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